They also got an interview with the teams working on the game over on their site too which maybe worth giving a quick read if you're interested in the title at all, as it details a couple of other small tid-bits in relation to the moves characters will have for example. This, you can of course read over on AndriaSang
Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts
Wednesday, 11 April 2012
Sega x Capcom x Namco Bandai 3DS game - first details
With the official site revealing more later today, famitsu have got the drop on the details for Capcom x Sega x Namco Bandais game for the 3DS: Project X Zone. They never gave us much in the way of details, however we now know that the game is a strategy RPG which has the characters in the game work in teams of two for the combat in the game, though how else the combat works, we are yet to see. The great people over at AndriaSang got the first list of characters shown off on famitsu released for all to see, which in their teams of two, looks like the following;
Capcom Ryu & Ken (Street Fighter 0), X and Zero (Mega Man), Demitri and Dante (Darkstalkers and Devil May Cry), Chris and Jill (Resident Evil) Sega Shinguji Sakura and Ogami Ichiro (Sakura Wars), Pai and Akira (Virtua Fighter), Kurt and Riela (Valkyria Chronicles), Ulala and Touma (Space Channel 5 and Shining Force EXA) Namco Bandai Sanger Somvold (Super Robot Wars), Jin and Ling Xiaoyu (Tekken), Kos-Mos and T-elos (Xenosaga), Yurie and Estel (Tales of Vesperia), Kaito and Black Rose (.hack)
Labels:
3DS,
Capcom,
Games,
Gaming,
Namco Bandai,
Project X Zone,
Sega
Saturday, 17 March 2012
Progress update: Skyward Sword + Mighty Switch force complete
I haven't really got much gaming done in recent weeks, playing a bit here, and a bit more there, so what i have got done, is get more of my Skyward Sword playthrough done, and i picked up, and completed Mighty Switch Force in the past week.
So, Skyward Sword. Where i left off before i started this "challenge", was 4 dungeons down and i was just preparing to enter dungeon 5(Ancient Ship i think it was called). loved the design for that dungeon, as well as the one before it, the Ancient Cistern, which had such a great feel to it. Heck did people know the design of the Ancient Cistern is possibly inspired by a short story known as The Spiders Thread? Check some of the details out, like the bit in which you climb a thread out of the dark depths of the area, it's quite fantastic.
At present, i've been working on getting a few of the side quest stuff done as well as searching for those heart container pieces, but i'm now just about ready to finish the game off. I have all the weapons, sword is complete, etc, etc. So i can't be too far away. Mind you, i said this after finishing the last couple of dungeons, and i'm still saying it now. Obviously it's longer than it looks.
Now, Mighty Switch Force, this was very much an impulse buy after i picked up the Soundtrack to the game through the fantastic Game Music Bundle - much like the Humble Indie Bundle, proceeds go to the composers of all the soundtracks available, as well as charities like childs play. This came with the second bundle alongside ones like Sword and Sworcery, Aquaria and many others. So giving the game a try, i had no idea what i was walking into, and neither did i realise it was actually a 3DS eshop game, for some reason i was led to believe it was DSiware. The games controls are extremely simplistic, B jumps, X shoots and you can use either A or the shoulder buttons to "switch". by switch, you'll find blocks which either appear phased in or out, to switch them from either form, you hit this and they'll be possible to jump on. My first gripe actually, and possibly my only one, is that there is no explanation on the controls or how they work. It throws you straight into the game head first and you need to work it out yourself. A small brief description of controls would have been nice.
In terms of the game itself, the storyline is basically; a group of criminals have just escaped imprisonment and have released some monsters in your way. You have to catch all 5 in each level to move onto the next level. That's it. What gives this an edge, is that you have a par time to hit with each level, and they are fast. Some levels have you finishing within a minute to beat it, so those with a love for time trials, this is your game.
Only 16 levels fill this game, so it will probably only take you an hour or two to complete the game, but chances are you'll be going back to get that star beside each level saying you beat the Par time. I did, and i am proud to say i've finished it 100%, and still go back from time to time to attempt to beat my times where ever possible. It's a worthy purchase for quick blasts of entertainment when you are stuck between work and more work, or travelling, and is only £5.40 on the Nintendo eshop as well, so not too hefty a purchase. I'd say, get it, enjoy it, and tell me what your best times are so i can beat them and laugh at you. Er...yeah.
Labels:
3DS,
Games,
Gaming,
Might Switch Force,
Skyward Sword
Friday, 24 February 2012
Persona 4: Update 2 + Metal Gear Solid 3D demo
So, it's only a quick update for Persona 4 this time round. I have just over half of the social links done now and i've been pushing my way through the extra bosses in each of the dungeons whilst completing requests along the way. Only got up to the 19th of November with it, but that leaves me open to starting the next story section in the next playthrough later today.
Asides from that, i almost had missed the fact that the Metal Gear Solid 3D demo was available on the eshop, so i took this chance to give it a try and see what i thought.
The demo itself is about 20 minutes long-ish at most, those who have played MGS titles before probably could get it down within 10 minutes maybe. Most of it was focused on stealth than anything else, but you will get a bit of a fire-fight at the end if you aren't careful. Control where..ok. I was given the impression at the start that all the controls where going to be on the main 3DS only, however once i got into the options, they do let you change to the CPP, which i found to be far more comfortable for the game in general. Having your camera mapped to your second circle pad rather than the ABXY buttons works a lot better, since it gives the rest of the buttons room to spread out on the controls, changing stance is now on B as well as up on the d-pad, for example. I actually can see this turning into something of a trend with 3DS games to some extent. Maybe not so much with Nintendos own titles, but with third party ones coming from capcom, or like kojima productions as seen, people will move to have the CPP as an available control scheme, or maybe even push to require it in the future.
In terms of gameplay. I had, to this point, never played Metal Gear Solid. What madness is this you say? Well, i just never found it took my fancy until the last year, when i saw MGS2 available for £3 whilst browsing through town. Anyways, i had no real idea as to what to expect in regards to the gameplay. Having most of the demo be stealth felt like it wasn't giving me much chance to see everything, but watching how camouflage worked and the level of detail put into the game to enhance that is very much respectable. When i got to the end of the demo, i found myself struggling to actually keep in stealth, and ended up engaged in combat. Firing at every enemy only to then realise, i've got tranqs which weren't knocking them out! I got a little fire up about this and just basically started to whack them in melee instead, finally taking them all out, and getting to the objective which ends the demo. How long do tranqs take to actually work anyways? Would be nice to know, since i was confused, thinking i need to hit them to get them to work.
The only other thing to really bring to mention was the 3D. at times, it was ok, but a lot of the 3D in the game was a little too strong. It got uncomfortable a bit too much and i found myself turning it off more often than i really wanted to. I didn't see an option to adjust it in the options menu, but i may have missed it. hopefully there will be so that i can enjoy it, much like i did with revelations' well balanced 3D.
Overall, hits and misses abound, it was somewhat enjoyable. I'll certainly consider picking it up, but i may end up waiting until it gets put on deal before i do, specially with so many other titles left to complete.
Labels:
3DS,
Games,
Gaming,
Metal Gear Solid,
Persona 4
Sunday, 19 February 2012
Resident Evil Revelations and the Circle Pad Pro
Resident Evil Revelations is yet another addition to the ever growing Resident Evil franchise, which Capcom themselves has said, would bring back horror to the series. This was a huge statement for them to make, specially considering how both 4 and 5 had put less emphasis on it, 5 more so than 4 obviously. So it wouldn't be too surprising to say i was a little sceptical about it all. not only that, but how would the game work control wise? Thankfully, both of these where answered well.
Horror, or rather, Survival horror was always what the series was best known for, and with this, it certainly brings them back to the genre, even if just a bit. The atmosphere for the majority of the setting, which is an abandoned ship named the Queen Zenobia, is that of what you probably remember of the first game. A, what appears to be, ship in which there is noone left alive and you are left there to investigate and survive your time there. And it feels like it too. You get feeling of hesitance at some points within the game of, what will be round here, and will something jump out of nowhere. There is even a point late into the game in which the lights flicker a lot, and it leaves you thinking, will something just appear suddenly or not. That is what i was after, finally giving me the sense of horror again. That's not to say there was tonnes, there is points in the game in which you play as Chris/Jessica and Keith/Quint in other settings which focus more on action and combat than it does your survivability. In those sections, there is just no sense of fear given to you. The ship sections do though, not always to the same extent, but there is something there, an element in the background maybe, which is a step in the right direction. One can only hope Capcom keep to this with Resident Evil 6.

Jill exploring the many mysteries of the ship
Now for the gameplay. Resident Evil has always been known for standing still when aiming and shooting, but for the first time in the series(not including Mercenaries 3D), you can move and shoot. This may seem like a small detail, but it's pretty big in terms of this series. However, when using the original control scheme, without the CPP, you have to hold both shoulder buttons to be able to move, and you can't alter your aim at the same time. This is a little hit and miss for me, but it makes sense with the controls you are given. Hold R and hit Y to fire, B to reload and x for subweapon(with/without R), you get the idea. This is ok for the most part, but it gets a little more stressful later in the game when you have more enemies flying out at you, specially with Raid mode. Thankfully, there is an alternative you can use in the CPP. It is £15 so it's a bit of an investment for use in just one game at present. However, the extra circle pad, and three extra shoulder buttons is fantastic. You can aim and move as you would in most third person shooters with this setup, the keybindings you get as normal are comfortable and it doesn't take too long to get used to. It also helps those of you who found the 3DS to be too small to handle as well. I'll do a small post on the CPP itself later, but for the purpose of Revelations, it's a big hit. You can also switch between third person and first person perspectives in aiming, third person being the one i'd recommend. The rest of the games system is very much what you've come to expect. Move aim shoot kill zombie-like things. But this time, enemies do not drop ammo and herbs, you need to find some about, or use your scanner which for stories sake, is to identify what these things are and the virus used, to find items in the environment. Scanning enough enemies awards you with a single green herb as well. asides from that, you can control a lot of the reloading and item switching via the touch screen, and that is also the only way you can access your inventroy and map.

Environments look nice both with/without 3D
Story and 3D. Now the story is very much what we've come to expect from Resident Evil now they've moved passed the Raccoon City events. The BSAA have been called in to investigate this abandoned ship which was where Chris/Jessicas last known co-ordinates where set to. This leads into a decently paced, yet perhaps slightly obvious road in which you try to find out who did it, and who is behind everything. It does bring in new characters to the team, so if you are getting tired of seeing Jill sandwiches and that guy Chris, then this helps, as well as a new look into the BSAA and who they are. The characters themselves do enough to carry the story, and does bring into question some things about Chris and Jills relationship and what kind of level it is at, not by their interactions so much as their interactions with their partners in it, but there isn't much else to say for them. What was more interesting was the new look into the BSAA and rival organisations and how, despite being on the same side, they have completely different mind-sets into how to deal with these biohazards and those affected by them. It could maybe have done with a few more twists and turns here and there, but it was certainly solid.
The 3D itself is probably the most comfortable i've seen in a 3DS game to date. I played about 3/4s of the game before i had realised i had never turned off the 3D once. It's a little more uncomfortable when set to strong and obviously more so with Strongest. Do things appear to work better with it? Yes, to an extent. You do get that feeling of things being a bit closer than they are to you and further away, and it doesn't really drop the frame rate either which is a bonus. The only times that hits you really is when you go between certain sections of the game, though they thankfully keep you in small rooms when they do that loading, as to not affect your general gameplay for the rest of the game.
Finally, there is achievements in the game if you are one of those who likes them. They unlock things in the game like the Raid mode, which is a co-op/multiplayer mode or single player, if you prefer that, in which you play through the sequences of the game in a mission mode style of play. Going against different times and killing everything you can while taking as few hits as possible so that you can get the best rank you can. The streetpass works for this by giving you extra missons with unique unlockables for weapons and custom parts which gives it that extra re-playability value. And you level up as well, which helps as the enemies themselves level up with difficulty and progression. You need to finish the first three chapters for this at first and you get Jill/Chris/Parker to play as at first, but you get more as you play both modes.
So overall. I was extremely happy with this game, and still am. I got my moneys worth with this and the CPP. I keep pushing on with the Raid mode and my hard difficulty playthrough, completing every misson i can buying weapons and levelling up as much as i can to get those achievements and unlockables. I'd recommend anyone who is a fan of the series, or in general looking for games on the 3DS to play to get this. Well worth the pick-up.
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