Asides from that, i almost had missed the fact that the Metal Gear Solid 3D demo was available on the eshop, so i took this chance to give it a try and see what i thought.
The demo itself is about 20 minutes long-ish at most, those who have played MGS titles before probably could get it down within 10 minutes maybe. Most of it was focused on stealth than anything else, but you will get a bit of a fire-fight at the end if you aren't careful. Control where..ok. I was given the impression at the start that all the controls where going to be on the main 3DS only, however once i got into the options, they do let you change to the CPP, which i found to be far more comfortable for the game in general. Having your camera mapped to your second circle pad rather than the ABXY buttons works a lot better, since it gives the rest of the buttons room to spread out on the controls, changing stance is now on B as well as up on the d-pad, for example. I actually can see this turning into something of a trend with 3DS games to some extent. Maybe not so much with Nintendos own titles, but with third party ones coming from capcom, or like kojima productions as seen, people will move to have the CPP as an available control scheme, or maybe even push to require it in the future.
In terms of gameplay. I had, to this point, never played Metal Gear Solid. What madness is this you say? Well, i just never found it took my fancy until the last year, when i saw MGS2 available for £3 whilst browsing through town. Anyways, i had no real idea as to what to expect in regards to the gameplay. Having most of the demo be stealth felt like it wasn't giving me much chance to see everything, but watching how camouflage worked and the level of detail put into the game to enhance that is very much respectable. When i got to the end of the demo, i found myself struggling to actually keep in stealth, and ended up engaged in combat. Firing at every enemy only to then realise, i've got tranqs which weren't knocking them out! I got a little fire up about this and just basically started to whack them in melee instead, finally taking them all out, and getting to the objective which ends the demo. How long do tranqs take to actually work anyways? Would be nice to know, since i was confused, thinking i need to hit them to get them to work.
The only other thing to really bring to mention was the 3D. at times, it was ok, but a lot of the 3D in the game was a little too strong. It got uncomfortable a bit too much and i found myself turning it off more often than i really wanted to. I didn't see an option to adjust it in the options menu, but i may have missed it. hopefully there will be so that i can enjoy it, much like i did with revelations' well balanced 3D.
Overall, hits and misses abound, it was somewhat enjoyable. I'll certainly consider picking it up, but i may end up waiting until it gets put on deal before i do, specially with so many other titles left to complete.